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| / | td |
| Type | File | Last Commit | Author | Commit Date (UTC) | Size |
|---|---|---|---|---|---|
| txt | README.md | rani | 02:04, Jun 4 2025 | 1.75 KiB | |
| txt | td.c | rani | 02:41, Jun 4 2025 | 22.24 KiB |
| README.md |
| README.md |
TDA simple, randomly generated, tower defense game. Click on a turret’s name in the shop to begin purchasing, then click on a tile to place it there. Press q to abort the purchase. Click on a turret (that has already been placed) to open the upgrade menu. Click on the info button to see the turret’s stats. Buttons (in any menu) can be clicked on if they are highlighted. Otherwise, they cannot be clicked on. Space to pause, any to resume. q to quit. Start by purchasing a turret and placing it on the map such that it is in range of a path tile. Spikes may only be placed on path tiles and will run out after a certain number of enemies run over them. When an enemy is killed, cash is rewarded and the score increases. Once enough cash is earned, a turret may be upgraded from its upgrade menu. Otherwise, another turret can be purchased and placed on the map. Certain turrets may deal splash damage to enemies so that one attack will damage multiple enemies at once. After killing enough enemies, the round is progressed and a new wave of enemies is spawned. As the rounds progress, enemies will gain more health and move faster. Config
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