| 1 | #include <ncurses.h> |
| 2 | #include <stdbool.h> |
| 3 | #include <string.h> |
| 4 | #include <stdlib.h> |
| 5 | |
| 6 | /* BEGIN CONFIG */ |
| 7 | #ifndef X |
| 8 | #define X 64 |
| 9 | #endif /* X */ |
| 10 | |
| 11 | #ifndef Y |
| 12 | #define Y 32 |
| 13 | #endif /* Y */ |
| 14 | |
| 15 | #ifndef SEED |
| 16 | #include <time.h> |
| 17 | #define SEED time(NULL) |
| 18 | #endif /* SEED */ |
| 19 | |
| 20 | #ifndef DELAY |
| 21 | #define DELAY 100 |
| 22 | #endif /* DELAY */ |
| 23 | |
| 24 | #ifndef PATH_BENDS |
| 25 | #define PATH_BENDS 3 |
| 26 | #endif /* PATH_BENDS */ |
| 27 | |
| 28 | #ifndef ATTACK_ANIMATION_DELAY |
| 29 | #define ATTACK_ANIMATION_DELAY 35 |
| 30 | #endif /* ATTACK_ANIMATION_DELAY */ |
| 31 | |
| 32 | #ifndef MAX_ENEMIES |
| 33 | #define MAX_ENEMIES 256 |
| 34 | #endif /* MAX_ENEMIES */ |
| 35 | |
| 36 | #ifndef MAX_TURRETS |
| 37 | #define MAX_TURRETS 128 |
| 38 | #endif /* MAX_TURRETS */ |
| 39 | |
| 40 | #ifndef STARTING_CASH |
| 41 | #define STARTING_CASH 120 |
| 42 | #endif /* STARTING_CASH */ |
| 43 | |
| 44 | #ifndef STARTING_LIVES |
| 45 | #define STARTING_LIVES 25 |
| 46 | #endif /* STARTING_LIVES */ |
| 47 | |
| 48 | #ifndef STARTING_ROUND |
| 49 | #define STARTING_ROUND 1 |
| 50 | #endif /* STARTING_ROUND */ |
| 51 | /* END CONFIG */ |
| 52 | |
| 53 | #define ARRLEN(a) (sizeof(a)/sizeof(*a)) |
| 54 | |
| 55 | #define BIN1(a) (a & 1) |
| 56 | #define BIN2(a,b) ((BIN1(a) << 1 ) | BIN1(b)) |
| 57 | #define BIN4(a,b,c,d) ((BIN2(a,b) << 2) | BIN2(c,d)) |
| 58 | #define BIN8(a,b,c,d,e,f,g,h) ((BIN4(a,b,c,d) << 4) | BIN4(e,f,g,h)) |
| 59 | |
| 60 | #define CELL_PATH_MASK BIN8(0,0,0,0,1,1,0,0) |
| 61 | #define INT_TO_CELL_PATH(i) (((i) & (CELL_PATH_MASK >> 2)) << 2) |
| 62 | #define CELL_PATH_TO_INT(c) (((c) & CELL_PATH_MASK) >> 2) |
| 63 | |
| 64 | #define CELL_TURRET_MASK BIN8(1,1,1,1,0,0,0,0) |
| 65 | #define INT_TO_CELL_TURRET(i) (((i) & (CELL_TURRET_MASK >> 4)) << 4) |
| 66 | #define CELL_TURRET_TO_INT(c) (((c) & CELL_TURRET_MASK) >> 4) |
| 67 | |
| 68 | #define SHOP_STARTX (X + 2) |
| 69 | #define SHOP_STARTY (1) |
| 70 | |
| 71 | #define SHOP_ID_TO_X(id) (SHOP_STARTX) |
| 72 | #define SHOP_ID_TO_Y(id) ((id) * 2 + SHOP_STARTY + 2) |
| 73 | |
| 74 | #define Y_TO_SHOP_ID(y) (((y) - SHOP_STARTY) % 2 == 1 ? \ |
| 75 | (-1) : \ |
| 76 | (((y) - SHOP_STARTY - 2) / 2)) |
| 77 | |
| 78 | |
| 79 | enum color { |
| 80 | RED = 1, |
| 81 | GREEN, |
| 82 | YELLOW, |
| 83 | BLUE, |
| 84 | MAGENTA, |
| 85 | CYAN, |
| 86 | }; |
| 87 | |
| 88 | enum state { |
| 89 | RUNNING, |
| 90 | PAUSED, |
| 91 | GAME_OVER, |
| 92 | QUIT, |
| 93 | }; |
| 94 | |
| 95 | enum cell { |
| 96 | CELL_EMPTY = 0, |
| 97 | CELL_PATH = 1 << 0, |
| 98 | CELL_TURRET = 1 << 1, |
| 99 | }; |
| 100 | |
| 101 | enum cell_path { |
| 102 | CELL_PATH_UP, |
| 103 | CELL_PATH_DOWN, |
| 104 | CELL_PATH_LEFT, |
| 105 | CELL_PATH_RIGHT, |
| 106 | }; |
| 107 | |
| 108 | |
| 109 | struct enemies { |
| 110 | struct enemy { |
| 111 | int x; |
| 112 | int y; |
| 113 | int count; |
| 114 | int ticks; |
| 115 | } enemies[MAX_ENEMIES]; |
| 116 | |
| 117 | int idx; |
| 118 | int last_round; |
| 119 | int spawned; |
| 120 | int killed; |
| 121 | int to_spawn; |
| 122 | |
| 123 | int spawnx; |
| 124 | int spawny; |
| 125 | }; |
| 126 | |
| 127 | |
| 128 | struct { |
| 129 | char * name; |
| 130 | char symbol; |
| 131 | int cost; // cost to purchase |
| 132 | int radius; // attack radius |
| 133 | int rsplash; // slash damage radius |
| 134 | int damage; // damage per attack |
| 135 | int dsplash; // splash damage |
| 136 | int stack; // amount of turrets per tile (-1 for attacking turrets) |
| 137 | int ticks; // ticks between attacks |
| 138 | int n_upgrades; // number of upgrades |
| 139 | struct { |
| 140 | int cost; |
| 141 | int radius; |
| 142 | int rsplash; |
| 143 | int damage; |
| 144 | int dsplash; |
| 145 | int ticks; |
| 146 | } upgrades[4]; |
| 147 | } turrets[] = { |
| 148 | /* Name Sym Cost Rad RSplsh Dmg DSplsh Stack Tick nUpgr*/ |
| 149 | {"Spikes", 'M', 25, 0, 0, 1, 0, 10, 1, 0,}, |
| 150 | {"Gunner", '%', 100, 3, 0, 1, 0, -1, 5, 3, { |
| 151 | { 25, 4, 0, 1, 0, 5 }, |
| 152 | { 50, 4, 0, 2, 0, 5 }, |
| 153 | { 75, 4, 0, 3, 0, 4 }, |
| 154 | }}, |
| 155 | {"Sniper", '|', 125, 25, 0, 1, 0, -1, 40, 4, { |
| 156 | {100, 25, 0, 2, 0, 32 }, |
| 157 | {125, 25, 0, 3, 0, 27 }, |
| 158 | {200, 25, 0, 5, 0, 20 }, |
| 159 | {400, 25, 0, 5, 0, 10 }, |
| 160 | }}, |
| 161 | {"Bomb Lobber", '&', 165, 3, 1, 1, 1, -1, 10, 3, { |
| 162 | { 50, 3, 2, 1, 1, 10 }, |
| 163 | {100, 4, 2, 1, 2, 10 }, |
| 164 | {150, 4, 2, 1, 2, 6 }, |
| 165 | }}, |
| 166 | {"Machine Gunner", '$', 400, 2, 0, 1, 0, -1, 3, 4, { |
| 167 | {200, 3, 0, 1, 0, 3 }, |
| 168 | {400, 4, 0, 2, 0, 2 }, |
| 169 | {800, 5, 0, 4, 0, 2 }, |
| 170 | {8000, 5, 0, 4, 0, 1 }, |
| 171 | }}, |
| 172 | }; |
| 173 | |
| 174 | struct turrets { |
| 175 | struct spawned_turret { |
| 176 | int x; |
| 177 | int y; |
| 178 | int id; |
| 179 | int radius; |
| 180 | int rsplash; |
| 181 | int damage; |
| 182 | int dsplash; |
| 183 | int stack; |
| 184 | int ticks; |
| 185 | int level; // upgrade level |
| 186 | int kills; |
| 187 | } spawned[MAX_TURRETS]; |
| 188 | |
| 189 | int idx; |
| 190 | } spawned_turrets; |
| 191 | |
| 192 | |
| 193 | unsigned long ticks = 0; |
| 194 | |
| 195 | |
| 196 | void enemies_push(struct enemies * enemies, int x, int y, int count, int ticks) { |
| 197 | int idx = enemies->idx; |
| 198 | enemies->enemies[idx].x = x; |
| 199 | enemies->enemies[idx].y = y; |
| 200 | enemies->enemies[idx].count = count; |
| 201 | enemies->enemies[idx].ticks = ticks; |
| 202 | enemies->spawned += count; |
| 203 | enemies->idx++; |
| 204 | } |
| 205 | |
| 206 | |
| 207 | void enemies_pop(struct enemies * enemies, int i) { |
| 208 | enemies->idx--; |
| 209 | memmove(&enemies->enemies[i], &enemies->enemies[i + 1], |
| 210 | (MAX_ENEMIES - (i + 1)) * sizeof(*enemies->enemies)); |
| 211 | } |
| 212 | |
| 213 | |
| 214 | void turrets_push( |
| 215 | struct turrets * spawned_turrets, char grid[X][Y], int x, int y, int id |
| 216 | ) { |
| 217 | int idx = spawned_turrets->idx; |
| 218 | spawned_turrets->spawned[idx].x = x; |
| 219 | spawned_turrets->spawned[idx].y = y; |
| 220 | spawned_turrets->spawned[idx].id = id; |
| 221 | spawned_turrets->spawned[idx].radius = turrets[id].radius; |
| 222 | spawned_turrets->spawned[idx].rsplash = turrets[id].rsplash; |
| 223 | spawned_turrets->spawned[idx].damage = turrets[id].damage; |
| 224 | spawned_turrets->spawned[idx].dsplash = turrets[id].dsplash; |
| 225 | spawned_turrets->spawned[idx].stack = turrets[id].stack; |
| 226 | spawned_turrets->spawned[idx].ticks = turrets[id].ticks; |
| 227 | spawned_turrets->spawned[idx].level = 0; |
| 228 | spawned_turrets->spawned[idx].kills = 0; |
| 229 | spawned_turrets->idx++; |
| 230 | |
| 231 | grid[x][y] |= CELL_TURRET | INT_TO_CELL_TURRET(id); |
| 232 | } |
| 233 | |
| 234 | void turrets_pop(struct turrets * spawned, char grid[X][Y], int x, int y, int i) { |
| 235 | spawned->idx--; |
| 236 | memmove(&spawned->spawned[i], &spawned->spawned[i + 1], |
| 237 | (MAX_TURRETS - (i + 1)) * sizeof(*spawned->spawned)); |
| 238 | |
| 239 | grid[x][y] &= ~CELL_TURRET | INT_TO_CELL_TURRET(0xFF); |
| 240 | } |
| 241 | |
| 242 | |
| 243 | int rand_range(int lo, int hi) { |
| 244 | return rand() % (hi - lo) + lo; |
| 245 | } |
| 246 | |
| 247 | |
| 248 | void generate_path(char grid[X][Y], struct enemies * enemies) { |
| 249 | int spawnx = 0; |
| 250 | int spawny = rand() % Y; |
| 251 | enemies->spawnx = spawnx; |
| 252 | enemies->spawny = spawny; |
| 253 | |
| 254 | int lastx = spawnx; |
| 255 | int lasty = spawny; |
| 256 | for (int i = 0; i < PATH_BENDS; i++) { |
| 257 | int bendx = rand_range(lastx + 1, (i + 1) * X / PATH_BENDS); |
| 258 | int bendy = rand_range(0, Y); |
| 259 | |
| 260 | // horizontal run |
| 261 | for (int x = lastx; x < bendx; x++) { |
| 262 | grid[x][lasty] |= CELL_PATH | INT_TO_CELL_PATH(CELL_PATH_RIGHT); |
| 263 | } |
| 264 | |
| 265 | // vertical connection |
| 266 | if (lasty != bendy) { |
| 267 | if (lasty < bendy) for (int y = lasty; y < bendy; y++) { |
| 268 | grid[bendx][y] |= CELL_PATH | INT_TO_CELL_PATH(CELL_PATH_DOWN); |
| 269 | } else for (int y = lasty; y > bendy; y--) { |
| 270 | grid[bendx][y] |= CELL_PATH | INT_TO_CELL_PATH(CELL_PATH_UP); |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | lastx = bendx; |
| 275 | lasty = bendy; |
| 276 | } |
| 277 | |
| 278 | // connect to edge |
| 279 | for (int x = lastx; x < X; x++) { |
| 280 | grid[x][lasty] |= CELL_PATH | INT_TO_CELL_PATH(CELL_PATH_RIGHT); |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | |
| 285 | char grid_getc(char grid[X][Y], int x, int y) { |
| 286 | char c = grid[x][y]; |
| 287 | char out = ' '; |
| 288 | if (c & CELL_TURRET) out = turrets[CELL_TURRET_TO_INT(c)].symbol; |
| 289 | else if (c & CELL_PATH) switch(CELL_PATH_TO_INT(c)) { |
| 290 | case CELL_PATH_UP: out = '^'; break; |
| 291 | case CELL_PATH_DOWN: out = 'v'; break; |
| 292 | case CELL_PATH_LEFT: out = '<'; break; |
| 293 | case CELL_PATH_RIGHT: out = '>'; break; |
| 294 | } |
| 295 | return out; |
| 296 | } |
| 297 | |
| 298 | |
| 299 | int grid_getcolor(char grid[X][Y], int x, int y) { |
| 300 | char c = grid[x][y]; |
| 301 | int out = 0; |
| 302 | if (c & CELL_TURRET) out = A_UNDERLINE; |
| 303 | else if (c & CELL_PATH) out = A_DIM; |
| 304 | return out; |
| 305 | } |
| 306 | |
| 307 | |
| 308 | void draw_grid(char grid[X][Y]) { |
| 309 | addch('+'); |
| 310 | for (int x = 0; x < X; x++) addch('-'); |
| 311 | addch('+'); |
| 312 | addch('\n'); |
| 313 | for (int y = 0; y < Y; y++) { |
| 314 | addch('|'); |
| 315 | for (int x = 0; x < X; x++) { |
| 316 | int cp = grid_getcolor(grid, x, y); |
| 317 | attron(cp); |
| 318 | addch(grid_getc(grid, x, y)); |
| 319 | attroff(cp); |
| 320 | } |
| 321 | addstr("|\n"); |
| 322 | } |
| 323 | addch('+'); |
| 324 | for (int x = 0; x < X; x++) addch('-'); |
| 325 | addch('+'); |
| 326 | addch('\n'); |
| 327 | } |
| 328 | |
| 329 | |
| 330 | |
| 331 | int get_shop_str(char * s, int n, int i) { |
| 332 | return snprintf(s, n, "%s: $%d", turrets[i].name, |
| 333 | turrets[i].cost); |
| 334 | } |
| 335 | |
| 336 | |
| 337 | int yx_to_shop_id(int y, int x) { |
| 338 | int id = Y_TO_SHOP_ID(y); |
| 339 | if (id < 0) return -1; |
| 340 | if (id >= ARRLEN(turrets)) return -1; |
| 341 | |
| 342 | int len = get_shop_str(NULL, 0, id); |
| 343 | int off = x - SHOP_ID_TO_X(id); |
| 344 | if (off < 0 || off >= len) return -1; |
| 345 | return id; |
| 346 | } |
| 347 | |
| 348 | |
| 349 | void draw_shop(int cash) { |
| 350 | int y = SHOP_STARTY; |
| 351 | int x = SHOP_STARTX; |
| 352 | mvaddstr(y, x, "Shop:"); |
| 353 | mvaddstr(++y, x, "-----"); |
| 354 | |
| 355 | char s[25]; |
| 356 | for (int i = 0; i < ARRLEN(turrets); i++) { |
| 357 | x = SHOP_ID_TO_X(i); |
| 358 | y = SHOP_ID_TO_Y(i); |
| 359 | move(y, x); |
| 360 | int len = get_shop_str(s, ARRLEN(s), i); |
| 361 | if (cash >= turrets[i].cost) attron(A_REVERSE); |
| 362 | addstr(s); |
| 363 | if (cash >= turrets[i].cost) attroff(A_REVERSE); |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | |
| 368 | void erase_shop(void) { |
| 369 | int y = SHOP_STARTY; |
| 370 | int x = SHOP_STARTX; |
| 371 | move(y, x); |
| 372 | clrtoeol(); |
| 373 | move(++y, x); |
| 374 | clrtoeol(); |
| 375 | |
| 376 | for (int i = 0; i < ARRLEN(turrets); i++) { |
| 377 | x = SHOP_ID_TO_X(i); |
| 378 | y = SHOP_ID_TO_Y(i); |
| 379 | move(y, x); |
| 380 | clrtoeol(); |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | |
| 385 | void draw_radius(char grid[X][Y], int x, int y, int r) { |
| 386 | attron(A_REVERSE); |
| 387 | for (int rx = -r + 1; rx < r; rx++) { |
| 388 | for (int ry = -r + 1; ry < r; ry++) { |
| 389 | if (rx*rx + ry*ry > r*r) continue; |
| 390 | int dx = rx + x; |
| 391 | int dy = ry + y; |
| 392 | if (dx < 0) dx = 0; |
| 393 | else if (dx >= X) dx = X - 1; |
| 394 | if (dy < 0) dy = 0; |
| 395 | else if (dy >= Y) dy = Y - 1; |
| 396 | move(dy + 1, dx + 1); |
| 397 | addch(grid_getc(grid, dx, dy)); |
| 398 | } |
| 399 | } |
| 400 | attroff(A_REVERSE); |
| 401 | } |
| 402 | |
| 403 | |
| 404 | int try_purchase(char grid[X][Y], int id, int cash, struct turrets * spawned_turrets) { |
| 405 | int cost = turrets[id].cost; |
| 406 | int radius = turrets[id].radius; |
| 407 | if (cost > cash) return -1; |
| 408 | timeout(-1); |
| 409 | |
| 410 | bool done = false; |
| 411 | while (!done) { |
| 412 | move(Y + 2, X + 2 - 10); |
| 413 | addstr("q to abort"); |
| 414 | move(Y + 3, X + 2 - 14); |
| 415 | addstr("Click to place"); |
| 416 | refresh(); |
| 417 | |
| 418 | switch (getch()) { |
| 419 | case 'q': |
| 420 | cost = 0; |
| 421 | done = true; |
| 422 | break; |
| 423 | case KEY_MOUSE:; |
| 424 | MEVENT e; |
| 425 | if (getmouse(&e) != OK) break; |
| 426 | int x = e.x - 1; |
| 427 | int y = e.y - 1; |
| 428 | if (x < 0 || x >= X || y < 0 || y >= Y) break; |
| 429 | // turrets with a nonnegative stack must be placed on paths |
| 430 | // other turrets can only by placed on empty cells |
| 431 | if ((grid[x][y] & CELL_TURRET) || |
| 432 | (turrets[id].stack < 0 && (grid[x][y] & CELL_PATH))) { |
| 433 | break; |
| 434 | } |
| 435 | if (turrets[id].stack > 0 && !(grid[x][y] & CELL_PATH)) break; |
| 436 | |
| 437 | // draw radius |
| 438 | draw_radius(grid, x, y, radius); |
| 439 | move(e.y, e.x); |
| 440 | addch(turrets[id].symbol); |
| 441 | move(Y + 3, X + 2 - 15); |
| 442 | addstr("Enter to accept"); |
| 443 | refresh(); |
| 444 | if (getch() != '\n') { |
| 445 | cost = 0; |
| 446 | done = true; |
| 447 | break; |
| 448 | } |
| 449 | |
| 450 | turrets_push(spawned_turrets, grid, x, y, id); |
| 451 | done = true; |
| 452 | break; |
| 453 | } |
| 454 | } |
| 455 | |
| 456 | timeout(DELAY); |
| 457 | return cost; |
| 458 | } |
| 459 | |
| 460 | |
| 461 | int try_upgrade(int id, int cash, struct turrets * spawned_turrets, char grid[X][Y]) { |
| 462 | int cost = 0; |
| 463 | timeout(-1); |
| 464 | |
| 465 | struct spawned_turret * st = &spawned_turrets->spawned[id]; |
| 466 | |
| 467 | erase_shop(); |
| 468 | int y = SHOP_STARTY; |
| 469 | int x = SHOP_STARTX; |
| 470 | move(y, x); |
| 471 | addstr(turrets[st->id].name); |
| 472 | addch(':'); |
| 473 | move(++y, x); |
| 474 | int nlen = strlen(turrets[st->id].name); |
| 475 | for (int i = 0; i < nlen + 1; i++) addch('-'); |
| 476 | |
| 477 | move(SHOP_ID_TO_Y(0), SHOP_ID_TO_X(0)); |
| 478 | attron(A_REVERSE); |
| 479 | addstr("Turret Info"); |
| 480 | attroff(A_REVERSE); |
| 481 | |
| 482 | int tid = st->id; |
| 483 | int max_level = turrets[tid].n_upgrades; |
| 484 | int cur_level = st->level; |
| 485 | int up_idx = cur_level; |
| 486 | // sell for 75% of purchasing cost |
| 487 | int selling = 0; |
| 488 | selling += turrets[tid].cost; |
| 489 | for (int i = 0; i < cur_level; i++) { |
| 490 | selling += turrets[tid].upgrades[i].cost; |
| 491 | } |
| 492 | if (turrets[tid].stack > 0) { |
| 493 | selling *= st->stack; |
| 494 | selling /= turrets[tid].stack; |
| 495 | } |
| 496 | selling *= 3; |
| 497 | selling /= 4; |
| 498 | move(SHOP_ID_TO_Y(1), SHOP_ID_TO_X(1)); |
| 499 | attron(A_REVERSE); |
| 500 | printw("Sell: -$%d", selling); |
| 501 | attroff(A_REVERSE); |
| 502 | |
| 503 | if (cur_level < max_level) { |
| 504 | cost = turrets[tid].upgrades[up_idx].cost; |
| 505 | bool affordable = true; |
| 506 | if (cash < cost) affordable = false; |
| 507 | move(SHOP_ID_TO_Y(2), SHOP_ID_TO_X(2)); |
| 508 | if (affordable) attron(A_REVERSE); |
| 509 | printw("Upgrade: $%d", cost); |
| 510 | if (affordable) attroff(A_REVERSE); |
| 511 | |
| 512 | |
| 513 | } |
| 514 | |
| 515 | draw_radius(grid, st->x, st->y, st->radius); |
| 516 | |
| 517 | bool done = false; |
| 518 | while (!done) { |
| 519 | move(Y + 2, X + 2 - 12); |
| 520 | addstr("Any to abort"); |
| 521 | // clear the pause/resume prompt |
| 522 | move(Y + 3, X + 2 - 14); |
| 523 | clrtoeol(); |
| 524 | refresh(); |
| 525 | |
| 526 | switch (getch()) { |
| 527 | case KEY_MOUSE:; |
| 528 | MEVENT e; |
| 529 | if (getmouse(&e) != OK) break; |
| 530 | int x = e.x - 1; |
| 531 | int y = e.y - 1; |
| 532 | int sid = yx_to_shop_id(e.y, e.x); |
| 533 | // turret info |
| 534 | if (sid == 0) { |
| 535 | int kills = st->kills; |
| 536 | int ticks = st->ticks; |
| 537 | int rad = st->radius; |
| 538 | int dmg = st->damage; |
| 539 | int rsp = st->rsplash; |
| 540 | int dsp = st->dsplash; |
| 541 | int stk = st->stack; |
| 542 | int py, px; |
| 543 | py = SHOP_STARTY; |
| 544 | px = SHOP_STARTX; |
| 545 | erase_shop(); |
| 546 | move(py, px); |
| 547 | addstr(turrets[st->id].name); |
| 548 | addch(':'); |
| 549 | move(++py, px); |
| 550 | for (int i = 0; i < nlen + 1; i++) addch('-'); |
| 551 | |
| 552 | mvprintw(++py, px, "Kills: %d", kills); |
| 553 | mvprintw(++py, px, "Level: %d", cur_level); |
| 554 | mvprintw(++py, px, "Attack Ticks: %d", ticks); |
| 555 | mvprintw(++py, px, "Radius: %d", rad); |
| 556 | mvprintw(++py, px, "Damage: %d", dmg); |
| 557 | if (rsp > 0 && dsp > 0) { |
| 558 | mvprintw(++py, px, "Splash Radius: %d", rsp); |
| 559 | mvprintw(++py, px, "Splash Damage: %d", dsp); |
| 560 | } |
| 561 | if (stk > 0) { |
| 562 | mvprintw(++py, px, "Stacked: %d", stk); |
| 563 | } |
| 564 | |
| 565 | move(Y + 2, X + 2 - 13); |
| 566 | addstr("Any to finish"); |
| 567 | refresh(); |
| 568 | getch(); |
| 569 | done = true; |
| 570 | cost = 0; |
| 571 | break; |
| 572 | // sell turret |
| 573 | } else if (sid == 1) { |
| 574 | cost = -selling; |
| 575 | done = true; |
| 576 | // upgrade turret |
| 577 | } else if (sid == 2) { |
| 578 | if (cash < cost) break; |
| 579 | st->level++; |
| 580 | st->radius = turrets[tid].upgrades[up_idx].radius; |
| 581 | st->rsplash = turrets[tid].upgrades[up_idx].rsplash; |
| 582 | st->damage = turrets[tid].upgrades[up_idx].damage; |
| 583 | st->dsplash = turrets[tid].upgrades[up_idx].dsplash; |
| 584 | st->ticks = turrets[tid].upgrades[up_idx].ticks; |
| 585 | done = true; |
| 586 | break; |
| 587 | } |
| 588 | break; |
| 589 | default: |
| 590 | cost = 0; |
| 591 | done = true; |
| 592 | break; |
| 593 | } |
| 594 | } |
| 595 | |
| 596 | timeout(DELAY); |
| 597 | return cost; |
| 598 | } |
| 599 | |
| 600 | |
| 601 | void draw_enemies(struct enemies * enemies) { |
| 602 | for (int i = 0; i < enemies->idx; i++) { |
| 603 | if (enemies->enemies[i].count == 0) continue; |
| 604 | int cp = 0; |
| 605 | switch (enemies->enemies[i].count) { |
| 606 | case 1: cp = COLOR_PAIR(RED); break; |
| 607 | case 2: cp = COLOR_PAIR(CYAN); break; |
| 608 | case 3: cp = COLOR_PAIR(GREEN); break; |
| 609 | case 4: cp = COLOR_PAIR(YELLOW); break; |
| 610 | default: cp = COLOR_PAIR(MAGENTA); break; |
| 611 | } |
| 612 | int x = enemies->enemies[i].x; |
| 613 | int y = enemies->enemies[i].y; |
| 614 | move(1 + y, 1 + x); |
| 615 | attron(cp); |
| 616 | addch('@'); |
| 617 | attroff(cp); |
| 618 | } |
| 619 | } |
| 620 | |
| 621 | |
| 622 | int get_spawn_rate(int round) { |
| 623 | if (round <= 10) return 5; |
| 624 | if (round <= 35) return rand_range(2,4); |
| 625 | return rand_range(1, 4); |
| 626 | } |
| 627 | |
| 628 | |
| 629 | int get_speed(int round) { |
| 630 | if (round <= 10) return 5; |
| 631 | if (round <= 35) return rand_range(3, 5); |
| 632 | return rand_range(1, 3); |
| 633 | } |
| 634 | |
| 635 | |
| 636 | int get_stack(int round) { |
| 637 | int lower_rounds[] = { |
| 638 | 1, 1, 1, 2, 2, |
| 639 | }; |
| 640 | int mid_rounds[] = { |
| 641 | 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 642 | 2, 2, 2, 2, 2, 2, 2, 2, 2, |
| 643 | 2, 2, 2, 2, 2, 3, 3, 3, 3, |
| 644 | 3, 3, 3, 3, 3, 3, 4, 4, 4, |
| 645 | }; |
| 646 | int mid_rounds2[] = { |
| 647 | 2, 2, 2, 3, 3, 3, 3, 3, 3, |
| 648 | 4, 4, 4, 4, 4, 4, 4, 5, 5, |
| 649 | 5, 5, 6, 6, 6, 7, 7, 8, 9 |
| 650 | }; |
| 651 | if (round <= 10) return lower_rounds[rand_range(0, ARRLEN(lower_rounds))]; |
| 652 | if (round <= 35) return mid_rounds[rand_range(0, ARRLEN(mid_rounds))]; |
| 653 | if (round <= 60) return mid_rounds2[rand_range(0, ARRLEN(mid_rounds2))]; |
| 654 | return rand_range(5, 20); |
| 655 | } |
| 656 | |
| 657 | |
| 658 | int get_to_spawn(int round) { |
| 659 | int ret = 0; |
| 660 | if (round <= 3) ret = (round + 1) * 4 + rand_range(0, 2); |
| 661 | else if (round <= 20) ret = round * 3 + rand_range(0, 5); |
| 662 | else if (round <= 40) ret = 2 * MAX_ENEMIES / 3 + rand_range(-5, 5); |
| 663 | else ret = 7 * MAX_ENEMIES / 8 + rand_range(-5, 5); |
| 664 | return ret > MAX_ENEMIES - 20 ? MAX_ENEMIES - 20 : ret; |
| 665 | } |
| 666 | |
| 667 | |
| 668 | int spawn_enemies(struct enemies * enemies, char grid[X][Y], int round) { |
| 669 | if (enemies->last_round != round) { |
| 670 | enemies->spawned = 0; |
| 671 | enemies->killed = 0; |
| 672 | enemies->last_round = round; |
| 673 | enemies->to_spawn = get_to_spawn(round); |
| 674 | } |
| 675 | |
| 676 | int deaths = 0; |
| 677 | |
| 678 | // advance all enemies |
| 679 | // iterate backward so that popping doesn't mess up the iteration |
| 680 | for (int i = enemies->idx - 1; i >= 0; i--) { |
| 681 | if (enemies->enemies[i].count == 0) continue; |
| 682 | if (ticks % enemies->enemies[i].ticks != 0) continue; |
| 683 | int x = enemies->enemies[i].x; |
| 684 | int y = enemies->enemies[i].y; |
| 685 | int c = grid[x][y]; |
| 686 | if (c & CELL_PATH) switch (CELL_PATH_TO_INT(c)) { |
| 687 | case CELL_PATH_UP: y--; break; |
| 688 | case CELL_PATH_DOWN: y++; break; |
| 689 | case CELL_PATH_LEFT: x--; break; |
| 690 | case CELL_PATH_RIGHT: x++; break; |
| 691 | } |
| 692 | enemies->enemies[i].x = x; |
| 693 | enemies->enemies[i].y = y; |
| 694 | if (x >= X || y >= Y) { |
| 695 | enemies->killed += enemies->enemies[i].count; |
| 696 | deaths += enemies->enemies[i].count; |
| 697 | enemies_pop(enemies, i); |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | if (enemies->spawned >= enemies->to_spawn) return deaths; |
| 702 | |
| 703 | int spawn_rate = get_spawn_rate(round); |
| 704 | int speed = get_speed(round); |
| 705 | int stack = get_stack(round); |
| 706 | if (ticks % spawn_rate == 0) { |
| 707 | enemies_push(enemies, enemies->spawnx, enemies->spawny, stack, speed); |
| 708 | } |
| 709 | |
| 710 | return deaths; |
| 711 | } |
| 712 | |
| 713 | |
| 714 | int find_nearest_enemy(struct enemies * enemies, int x, int y, int rad) { |
| 715 | if (enemies->idx == 0) return -1; |
| 716 | |
| 717 | int nearestx = X + 1; |
| 718 | int nearesty = Y + 1; |
| 719 | int nearestid = -1; |
| 720 | |
| 721 | for (int i = 0; i < enemies->idx; i++) { |
| 722 | int ex = enemies->enemies[i].x - x; |
| 723 | int ey = enemies->enemies[i].y - y; |
| 724 | if (ex*ex + ey*ey > rad*rad) continue; |
| 725 | if (ex*ex + ey*ey < nearestx*nearestx + nearesty*nearesty) { |
| 726 | nearestx = ex; |
| 727 | nearesty = ey; |
| 728 | nearestid = i; |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | return nearestid; |
| 733 | } |
| 734 | |
| 735 | |
| 736 | int attack_enemy(struct enemies * enemies, int id, int dmg) { |
| 737 | int kills = enemies->enemies[id].count; |
| 738 | enemies->enemies[id].count -= dmg; |
| 739 | if (dmg >= kills) { |
| 740 | enemies_pop(enemies, id); |
| 741 | } else kills = dmg; |
| 742 | enemies->killed += kills; |
| 743 | return kills; |
| 744 | } |
| 745 | |
| 746 | |
| 747 | int splash_enemies(struct enemies * enemies, int x, int y, int rad, int dmg) { |
| 748 | int kills = 0; |
| 749 | for (int i = 0; i < enemies->idx; i++) { |
| 750 | int ex = enemies->enemies[i].x - x; |
| 751 | int ey = enemies->enemies[i].y - y; |
| 752 | if (ex*ex + ey*ey > rad*rad) continue; |
| 753 | |
| 754 | kills += attack_enemy(enemies, i, dmg); |
| 755 | } |
| 756 | |
| 757 | return kills; |
| 758 | } |
| 759 | |
| 760 | |
| 761 | int run_turrets(struct turrets * spawned, struct enemies * enemies, char grid[X][Y]) { |
| 762 | int kills = 0; |
| 763 | |
| 764 | for (int i = 0; i < spawned->idx; i++) { |
| 765 | int tid = spawned->spawned[i].id; |
| 766 | int tx = spawned->spawned[i].x; |
| 767 | int ty = spawned->spawned[i].y; |
| 768 | int radius = spawned->spawned[i].radius; |
| 769 | int damage = spawned->spawned[i].damage; |
| 770 | int rsplash = spawned->spawned[i].rsplash; |
| 771 | int dsplash = spawned->spawned[i].dsplash; |
| 772 | |
| 773 | if (ticks % spawned->spawned[i].ticks != 0) continue; |
| 774 | |
| 775 | int nearest = find_nearest_enemy(enemies, tx, ty, radius); |
| 776 | if (nearest < 0) continue; |
| 777 | |
| 778 | int nx = enemies->enemies[nearest].x; |
| 779 | int ny = enemies->enemies[nearest].y; |
| 780 | |
| 781 | // damage animation |
| 782 | move(ny + 1, nx + 1); |
| 783 | attron(A_REVERSE); |
| 784 | addch(grid_getc(grid, nx, ny)); |
| 785 | refresh(); |
| 786 | napms(ATTACK_ANIMATION_DELAY); |
| 787 | attroff(A_REVERSE); |
| 788 | refresh(); |
| 789 | |
| 790 | int just_killed = attack_enemy(enemies, nearest, damage); |
| 791 | if (rsplash > 0 && dsplash > 0) |
| 792 | just_killed += splash_enemies(enemies, nx, ny, rsplash, dsplash); |
| 793 | |
| 794 | kills += just_killed; |
| 795 | if (spawned->spawned[i].stack > 0) { |
| 796 | spawned->spawned[i].stack -= just_killed; |
| 797 | if (spawned->spawned[i].stack <= 0) { |
| 798 | turrets_pop(spawned, grid, tx, ty, i); |
| 799 | } |
| 800 | } |
| 801 | |
| 802 | spawned->spawned[i].kills += just_killed; |
| 803 | } |
| 804 | |
| 805 | return kills; |
| 806 | } |
| 807 | |
| 808 | |
| 809 | bool no_enemies(struct enemies * enemies) { |
| 810 | return enemies->killed >= enemies->to_spawn; |
| 811 | } |
| 812 | |
| 813 | |
| 814 | int main(void) { |
| 815 | srand(SEED); |
| 816 | |
| 817 | initscr(); |
| 818 | noecho(); |
| 819 | curs_set(0); |
| 820 | keypad(stdscr, TRUE); |
| 821 | timeout(DELAY); |
| 822 | |
| 823 | mousemask(BUTTON1_CLICKED, NULL); |
| 824 | |
| 825 | use_default_colors(); |
| 826 | start_color(); |
| 827 | init_pair(RED, COLOR_RED, -1); |
| 828 | init_pair(GREEN, COLOR_GREEN, -1); |
| 829 | init_pair(YELLOW, COLOR_YELLOW, -1); |
| 830 | init_pair(BLUE, COLOR_BLUE, -1); |
| 831 | init_pair(MAGENTA, COLOR_MAGENTA, -1); |
| 832 | init_pair(CYAN, COLOR_CYAN, -1); |
| 833 | |
| 834 | while (true) { |
| 835 | char grid[X][Y] = {}; |
| 836 | struct enemies enemies = {}; |
| 837 | struct turrets spawned_turrets = {}; |
| 838 | |
| 839 | int cash = STARTING_CASH; |
| 840 | int lives = STARTING_LIVES; |
| 841 | int round = STARTING_ROUND; |
| 842 | int score = 0; |
| 843 | |
| 844 | generate_path(grid, &enemies); |
| 845 | |
| 846 | bool paused = true; |
| 847 | int done = RUNNING; |
| 848 | while (!done) { |
| 849 | if (!paused) { |
| 850 | int deaths = spawn_enemies(&enemies, grid, round); |
| 851 | lives -= deaths; |
| 852 | |
| 853 | if (no_enemies(&enemies)) { |
| 854 | round++; |
| 855 | } |
| 856 | |
| 857 | if (lives < 0) { |
| 858 | done = GAME_OVER; |
| 859 | } |
| 860 | |
| 861 | int killed = run_turrets(&spawned_turrets, &enemies, grid); |
| 862 | if (killed >= 0) { |
| 863 | cash += killed; |
| 864 | score += killed; |
| 865 | } |
| 866 | } |
| 867 | |
| 868 | erase(); |
| 869 | draw_grid(grid); |
| 870 | draw_enemies(&enemies); |
| 871 | draw_shop(cash); |
| 872 | move(Y + 2, 0); |
| 873 | printw("Round: %d\n", round); |
| 874 | printw("Lives: %d\n", lives); |
| 875 | printw("Cash: %d\n", cash); |
| 876 | printw("Score: %d\n", score); |
| 877 | move(Y + 2, X + 2 - 9); |
| 878 | addstr("q to quit"); |
| 879 | move(Y + 3, X + 2 - 14); |
| 880 | if (paused) addstr(" Any to resume"); |
| 881 | else addstr("Space to pause"); |
| 882 | refresh(); |
| 883 | |
| 884 | switch (getch()) { |
| 885 | case 'q': done = QUIT; break; |
| 886 | case ' ': |
| 887 | paused = !paused; |
| 888 | break; |
| 889 | case KEY_MOUSE:; |
| 890 | MEVENT e; |
| 891 | if (getmouse(&e) != OK) break; |
| 892 | |
| 893 | int id = yx_to_shop_id(e.y, e.x); |
| 894 | if (id >= 0) { |
| 895 | int cost = try_purchase(grid, id, cash, &spawned_turrets); |
| 896 | if (cost < 0) { |
| 897 | move(Y/2 + 1, X/2 + 1 - 9); |
| 898 | attron(A_REVERSE); |
| 899 | addstr("Insufficient Funds"); |
| 900 | attroff(A_REVERSE); |
| 901 | refresh(); |
| 902 | napms(500); |
| 903 | } else { |
| 904 | cash -= cost; |
| 905 | } |
| 906 | } else { |
| 907 | int tid = -1; |
| 908 | int x, y; |
| 909 | for (int i = 0; i < spawned_turrets.idx; i++) { |
| 910 | x = spawned_turrets.spawned[i].x; |
| 911 | y = spawned_turrets.spawned[i].y; |
| 912 | if (x != e.x - 1 || y != e.y - 1) continue; |
| 913 | |
| 914 | tid = i; |
| 915 | break; |
| 916 | } |
| 917 | |
| 918 | if (tid >= 0) { |
| 919 | int cost = try_upgrade(tid, cash, &spawned_turrets, grid); |
| 920 | cash -= cost; |
| 921 | // turret was sold, remove it |
| 922 | if (cost < 0) { |
| 923 | turrets_pop(&spawned_turrets, grid, x, y, tid); |
| 924 | } |
| 925 | } |
| 926 | } |
| 927 | break; |
| 928 | case ERR: break; |
| 929 | default: |
| 930 | if (paused) paused = false; |
| 931 | break; |
| 932 | } |
| 933 | |
| 934 | ticks++; |
| 935 | } |
| 936 | |
| 937 | switch (done) { |
| 938 | case QUIT: goto terminate; |
| 939 | case GAME_OVER: |
| 940 | move(Y/2 + 1, X/2 + 1 - 12); |
| 941 | addch(' '); |
| 942 | attron(A_REVERSE); |
| 943 | addstr("You ran out of lives :("); |
| 944 | attroff(A_REVERSE); |
| 945 | addch(' '); |
| 946 | move(Y/2 + 2, X/2 + 1 - 12); |
| 947 | addch(' '); |
| 948 | attron(A_REVERSE); |
| 949 | printw("Final Score: %9d ", score); |
| 950 | attroff(A_REVERSE); |
| 951 | addch(' '); |
| 952 | break; |
| 953 | } |
| 954 | |
| 955 | move(Y/2 + 3, X/2 + 1 - 14); |
| 956 | addch(' '); |
| 957 | attron(A_REVERSE); |
| 958 | addstr("Any to play again, q to quit"); |
| 959 | attroff(A_REVERSE); |
| 960 | addch(' '); |
| 961 | timeout(-1); |
| 962 | if (getch() == 'q') goto terminate; |
| 963 | timeout(DELAY); |
| 964 | } |
| 965 | |
| 966 | terminate: |
| 967 | keypad(stdscr, FALSE); |
| 968 | curs_set(1); |
| 969 | echo(); |
| 970 | endwin(); |
| 971 | } |
| 972 | |